omp-
headroom.
Context compression for Oh My Pi. A bridge between agent sessions and the information they need to remember.
EXPLORE REPOSITORY$ context monitor
--session active
$ headroom visualize
> ALEX / DARKPHILOSOPHY
I engineer what runs beneath the surface — and imagine what lives beyond it. Agentic systems, performance-first software, direct peer-to-peer experiences, and independent game worlds.
A few real projects. Different surfaces, same obsession: build the underlying system properly.
Context compression for Oh My Pi. A bridge between agent sessions and the information they need to remember.
EXPLORE REPOSITORY$ context monitor
--session active
$ headroom visualize
Custom Vencord plugins, a managed install flow, and an optimized Discord desktop setup.
EXPLORE REPOSITORYLinux system telemetry surfaced to AI agents via MCP and HTTP interfaces.
EXPLORE REPOSITORYPower telemetry, battery information, and runtime insights in the GNOME panel.
EXPLORE REPOSITORYA profiling toolkit for shell startup timing, bottlenecks, and optimization opportunities.
EXPLORE REPOSITORYNot everything worth building is ready to release. Three active software experiments that are still taking shape.
A terminal project exploring the space between fast terminal engines and a capable graphical workspace.
A separate software project in active development. Architecture first; public details when the work is ready.
A secure peer-to-peer sharing project being designed around end-to-end encryption, device pairing, file transfer, and clipboard synchronization. The objective: make sharing between your own devices feel immediate and controlled.
Beyond tools and terminals, I'm developing two original games. Different medium. Same instinct to build something that feels alive.
A 2D/3D cyberpunk JRPG adventure built around manipulating time. An original world in development.
↗ PROJECT IN DEVELOPMENT / PREVIEW CONCEPTAn original game currently in development. The world is under construction; its story and mechanics haven't been publicly revealed.
↗ MORE WHEN IT'S READYVISUALS ARE ORIGINAL CONCEPT ART FOR THIS PORTFOLIO, NOT IN-GAME SCREENSHOTS.
Architecture is the art of making the complicated behave simply.
Start with real behavior, not assumptions. Trace the signal, understand constraints, and find what matters.
Make the data path cleaner, the interface sharper, and every dependency earn its place.
Build for real use, retain observability, and let continuous improvement inform the next iteration.
I'm Alex — a System Architect drawn to problems that live beneath the interface: agent orchestration, Linux internals, desktop tooling, and making software more efficient without making it less human. Alongside that work, I create independent game worlds.
I build in public because good systems deserve scrutiny, collaboration, and the freedom to evolve.
MORE AT AXXA.DEVAXXA.dev is my main website. Alongside systems work, I explore independent web ideas, experimental brands and smaller builds. Not everything I create needs to fit into one category.
MORE EXPERIMENTS ARE IN PROGRESS. PRIVATE REPOSITORIES ARE INTENTIONALLY NOT LINKED.
Let's make the complex feel inevitable.