PORTFOLIO / 2026 SYSTEM ARCHITECT

> ALEX / DARKPHILOSOPHY

LOW LEVEL.
HIGH
AMBITION.

I engineer what runs beneath the surface — and imagine what lives beyond it. Agentic systems, performance-first software, direct peer-to-peer experiences, and independent game worlds.

FIG 001. / SYSTEM ANATOMY● LIVE RENDER
01 //AGENT SYSTEMSACTIVE
02 //LOW LATENCYPRIORITY
ENGINEER SYSTEMS. IMAGINE WORLDS.00:00:00 EET
EXPERIMENTAL FIELD / 001ENGINEERED FOR EXPLORATION
/ 01 — SELECTED WORK

CODE WITH
a purpose.

A few real projects. Different surfaces, same obsession: build the underlying system properly.

CURATED FROM PUBLIC REPOSITORIES
02 / DESKTOP EXPERIENCE
VENCORD / DESKTOP TOOLING

v / Forge

Custom Vencord plugins, a managed install flow, and an optimized Discord desktop setup.

EXPLORE REPOSITORY
03 / OBSERVABILITY
MCP / JAVASCRIPT

System Monitor.

Linux system telemetry surfaced to AI agents via MCP and HTTP interfaces.

EXPLORE REPOSITORY
04 / LINUX DESKTOP
GNOME / JAVASCRIPT

Batt Watt.

Power telemetry, battery information, and runtime insights in the GNOME panel.

EXPLORE REPOSITORY
05 / DEVELOPER TOOLING
SHELL / BENCHMARKING

zsh-bench.

A profiling toolkit for shell startup timing, bottlenecks, and optimization opportunities.

EXPLORE REPOSITORY
THE REST OF THE LABEXPLORE ALL PUBLIC REPOSITORIES
/ 02 — WORK IN PROGRESSBUILD LOG / PRIVATE EXPERIMENTS

STILL IN
THE LAB.

Not everything worth building is ready to release. Three active software experiments that are still taking shape.

01 / TERMINAL SYSTEMSIN DEVELOPMENT

ATTYX↗

A terminal project exploring the space between fast terminal engines and a capable graphical workspace.

TERMINAL / GUI / PERFORMANCE PRIVATE BUILD_
02 / ENGINEERING EXPERIMENTIN DEVELOPMENT

HERESIA↗

A separate software project in active development. Architecture first; public details when the work is ready.

SYSTEMS / EXPERIMENTAL PRIVATE BUILD_
03 / SECURE P2P COMMUNICATIONCODENAME / IN DEVELOPMENT
DIRECT CONNECTIONS. YOUR DATA. YOUR DEVICES.

PEERSUS↗

A secure peer-to-peer sharing project being designed around end-to-end encryption, device pairing, file transfer, and clipboard synchronization. The objective: make sharing between your own devices feel immediate and controlled.

E2E ENCRYPTION / GOALFILE TRANSFERPAIRINGCLIPBOARD SYNC
PEERSUS / CONCEPT INTERFACESIMULATION ONLY
DEVICE_ALOCAL
DEVICE_BREMOTE
PEER-TO-PEER / PRIVACY / PRODUCT ENGINEERING BUILD IN PROGRESS_
/ 03 — INTERACTIVE WORLDS

SYSTEMS CAN
BE WORLDS.

Beyond tools and terminals, I'm developing two original games. Different medium. Same instinct to build something that feels alive.

WORLD_01 / TIMEHACKER ACTIVE DEVELOPMENT
Concept art: a rain-soaked neon cyberpunk city beneath a fragmented clock
CHRONO / ENGINE00:00:12PRESENT / ANCHOR LOCKED
FIG. 002 / SIGNAL DISPLACEMENT
CYBERPUNK / TIME MANIPULATION / HYBRID WORLDS

TIMEHACKER.

A 2D/3D cyberpunk JRPG adventure built around manipulating time. An original world in development.

JRPG2D / 3DCYBERPUNKTIME MANIPULATION
↗ PROJECT IN DEVELOPMENT / PREVIEW CONCEPT
WORLD_02 / PROJECT PANDORIUM ACTIVE DEVELOPMENT
Concept art: an enigmatic violet portal suspended above a dark landscape
A NEW WORLD IS TAKING SHAPE
FILE // 002
ACCESS // RESTRICTED
ORIGINAL GAME / WORLD IN DEVELOPMENT

PROJECT
PANDORIUM.

An original game currently in development. The world is under construction; its story and mechanics haven't been publicly revealed.

ORIGINAL IPIN DEVELOPMENTDETAILS TBA
↗ MORE WHEN IT'S READY

VISUALS ARE ORIGINAL CONCEPT ART FOR THIS PORTFOLIO, NOT IN-GAME SCREENSHOTS.

/ 04 — HOW I THINK

THE METHOD
behind the machine.

Architecture is the art of making the complicated behave simply.

01 / OBSERVE

Measure
the truth.

Start with real behavior, not assumptions. Trace the signal, understand constraints, and find what matters.

PROFILING / TELEMETRY / SIGNAL
02 / ENGINEER

Remove
the friction.

Make the data path cleaner, the interface sharper, and every dependency earn its place.

LATENCY / RELIABILITY / DESIGN
03 / EVOLVE

Ship.
Then improve.

Build for real use, retain observability, and let continuous improvement inform the next iteration.

OPEN SOURCE / ITERATION / CRAFT
AREAS OF PRACTICE
RUSTGAMES / 2D+3DTYPESCRIPTLINUXMODEL CONTEXT PROTOCOLGNOMEPERFORMANCEOPEN SOURCE
/ 05 — THE PERSON BEHIND THE TERMINAL

BUILT TO
QUESTION
DEFAULTS.

I'm Alex — a System Architect drawn to problems that live beneath the interface: agent orchestration, Linux internals, desktop tooling, and making software more efficient without making it less human. Alongside that work, I create independent game worlds.

I build in public because good systems deserve scrutiny, collaboration, and the freedom to evolve.

MORE AT AXXA.DEV
/ 06 — OTHER CORNERS OF THE WEB

ONE MIND.
MANY DOMAINS.

AXXA.dev is my main website. Alongside systems work, I explore independent web ideas, experimental brands and smaller builds. Not everything I create needs to fit into one category.

MORE EXPERIMENTS ARE IN PROGRESS. PRIVATE REPOSITORIES ARE INTENTIONALLY NOT LINKED.

/ 07 — YOUR MOVEIDEAS / COLLABORATIONS / HARD PROBLEMS

HAVE A PROBLEM
WORTH BUILDING FOR?

Let's make the complex feel inevitable.

⌘ / QUICK ACCESS